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RULES·WHITE DWARF 347

Seize the High Ground

November 2008·p. 36

THE SHORT VERSION

Several hills become the objectives on an otherwise flat world, rewarding the force that controls the most summits. Extra hills can be stacked to make those positions especially prominent. The article contrasts an early occupation with a late counterattack, noting that variable game length can punish excessive delay. It is a scenario outline for adapting the board’s terrain rather than a fully specified force-selection package.

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Find this article in White Dwarf 347, p. 36.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.