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RULES·WHITE DWARF 347

Fog on the Barrow Downs

November 2008·p. 37

THE SHORT VERSION

Thick fog covers a hilly battlefield except for its summits, turning a fight to the death into a problem of uncertain visibility. Each Move and Shoot phase receives a fresh random sight distance, while models starting on a hill can see farther. The clear heights can therefore help shooting and charges but also shape predictable routes through the mist. The rules use the terrain to make an ordinary encounter feel like the Barrow Downs.

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Find this article in White Dwarf 347, p. 37.

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