CommunityWD 343 · p. 14
The Hobby Bar promotes a week of supervised collecting, assembly, painting and gaming built around a chosen battalion or battleforce. Participants receive the models, materials and tools they need, followed by a case for transporting the finished force. The notice gives dates for separate Warhammer and Warhammer 40,000 weeks and describes the programme’s small tuition groups. It connects the new edition’s store introductions with a more sustained summer army project.
Warhammer 40,000Warhammer Fantasy Battles
CampaignWD 343 · pp. 73–77
Anarbarziz returns to find Karak Vlag vanished, then leads its surviving warriors south in search of safety. A Slaaneshi Keeper of Secrets pursues them, gains Tzeentchian allies and eventually traps the Dwarfs between two Daemon armies. The campaign retells that doomed journey through three playable battles. Earlier Daemon victories grant free Greater Daemons at the final confrontation, but the Dwarfs can change the legend if even one ordered unit escapes the canyon.
Warhammer Fantasy BattlesDwarfs
RulesWD 343 · p. 75
A Slaaneshi army surrounds a Dwarf host crossing a barren volcanic plateau. The Dwarfs deploy centrally before their opponents appear near any edge, making the entire perimeter dangerous. Clouds of steam limit ranged attacks through a variable spotting distance, weakening the defenders’ expected shooting advantage. Equal forces fight six turns and use ordinary victory points, with the result feeding the later campaign rather than ending the escape attempt.
Warhammer Fantasy BattlesDwarfs