EditorialWD 343 · p. 1
Mark Latham takes over while Grombrindal is away and welcomes the new Warhammer 40,000 edition as a reason to revive his neglected Space Marines. Although Fantasy armies have occupied his gaming time, painting, reading and collecting have kept him connected to the far future. He sees the release as a catalyst both for returning veterans and newcomers, illustrating how different parts of the hobby can sustain enthusiasm even when regular games pause.
Warhammer 40,000Space Marines
CommunityWD 343 · pp. 18–21
Andy Hall introduces the far future’s hostile setting and the collecting, painting and social gaming that make up its hobby. He recommends learning with another player or club, then choosing a force through its background and codex rather than rushing into a large collection. Manageable additions, basic tools and an adaptable first battlefield keep the process approachable. The article treats painted models and a growing circle of opponents as equally important foundations.
Warhammer 40,000
InterviewWD 343 · pp. 22–31
Andy Hall asks Mat Ward and Alessio Cavatore how the new book changes both the setting’s presentation and its tabletop battles. Recent galactic events and linked timelines enrich the background, while true line of sight, running, revised assaults and tougher vehicles reshape play. New mission and deployment combinations make objective-holding Troops important without eliminating specialists. Andy Hoare adds the hobby section’s practical examples, and the feature explains how existing codexes and expansions remain usable.
Warhammer 40,000