EditorialWD 338 · Inside cover
Grombrindal welcomes Harad’s expanded forces, whose Mûmakil, Corsairs and Mahûd promise a colourful and dangerous challenge for Gondor. The issue pairs their designer’s account with a large battle, then turns to a Studio map campaign and Empire tactics. The Shokk Attack Gun and customised Baneblades provide substantial hobby projects, while a Dan Abnett interview brings the developing Horus Heresy novels into the magazine’s wider view of the settings.
Middle-earth Strategy Battle GameWarhammer Fantasy BattlesHarad
InterviewWD 338 · pp. 18–33
Andy Hall asks Mat Ward how the new sourcebook gives Harad a fuller history and several distinct army identities. The design treats its people as human societies shaped by bitter history, then distinguishes their forces through poisoned weapons, Corsair firepower and the strength of the Mahûd. Revised Mûmak options add flexible crews and dismounting lines. Three example armies and painting guidance show how those different cultures can become collections with recognisable strengths and weaknesses.
Middle-earth Strategy Battle GameHarad
TacticsWD 338 · pp. 26–27
The 697-point army combines numerous inexpensive warriors, selected elites and a Mûmak. Poison helps ordinary Strength-three soldiers threaten tougher opponents, while Watchers of Kârna supply extra attacks and steadier nerves against frightening enemies. The Mûmak is aimed chiefly at valuable warriors rather than heroes who can delay it. Suggestions for adding assassins, Suladân or cavalry explain how the compact example can grow without abandoning its Southron identity.
Middle-earth Strategy Battle GameHarad