EditorialWD 338 · Inside cover
Grombrindal welcomes Harad’s expanded forces, whose Mûmakil, Corsairs and Mahûd promise a colourful and dangerous challenge for Gondor. The issue pairs their designer’s account with a large battle, then turns to a Studio map campaign and Empire tactics. The Shokk Attack Gun and customised Baneblades provide substantial hobby projects, while a Dan Abnett interview brings the developing Horus Heresy novels into the magazine’s wider view of the settings.
Middle-earth Strategy Battle GameWarhammer Fantasy BattlesHarad
TacticsWD 338 · pp. 26–27
The 697-point army combines numerous inexpensive warriors, selected elites and a Mûmak. Poison helps ordinary Strength-three soldiers threaten tougher opponents, while Watchers of Kârna supply extra attacks and steadier nerves against frightening enemies. The Mûmak is aimed chiefly at valuable warriors rather than heroes who can delay it. Suggestions for adding assassins, Suladân or cavalry explain how the compact example can grow without abandoning its Southron identity.
Middle-earth Strategy Battle GameHarad
TacticsWD 338 · pp. 28–29
A 694-point Corsair force relies on numerous capable fighters, throwing daggers and crossbows rather than heavy protection. Shielded pirates lead the approach while Arbalesters contest the shooting war. Captains provide Might and direct violence, the Bo’sun supplies banner-like support and Dalamyr’s smoke bombs threaten even powerful enemy heroes. Allied cavalry can repair the army’s principal omission, although the volume of missile fire already makes it difficult to exploit.
Middle-earth Strategy Battle GameCorsairs of Umbar