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INTERVIEW·WHITE DWARF 338

The Serpent Kingdom: Design Notes

February 2008·pp. 18–33

THE SHORT VERSION

Andy Hall asks Mat Ward how the new sourcebook gives Harad a fuller history and several distinct army identities. The design treats its people as human societies shaped by bitter history, then distinguishes their forces through poisoned weapons, Corsair firepower and the strength of the Mahûd. Revised Mûmak options add flexible crews and dismounting lines. Three example armies and painting guidance show how those different cultures can become collections with recognisable strengths and weaknesses.

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Find this article in White Dwarf 338, pp. 18–33.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.