EditorialWD 338 · Inside cover
Grombrindal welcomes Harad’s expanded forces, whose Mûmakil, Corsairs and Mahûd promise a colourful and dangerous challenge for Gondor. The issue pairs their designer’s account with a large battle, then turns to a Studio map campaign and Empire tactics. The Shokk Attack Gun and customised Baneblades provide substantial hobby projects, while a Dan Abnett interview brings the developing Horus Heresy novels into the magazine’s wider view of the settings.
Middle-earth Strategy Battle GameWarhammer Fantasy BattlesHarad
InterviewWD 338 · pp. 18–33
Andy Hall asks Mat Ward how the new sourcebook gives Harad a fuller history and several distinct army identities. The design treats its people as human societies shaped by bitter history, then distinguishes their forces through poisoned weapons, Corsair firepower and the strength of the Mahûd. Revised Mûmak options add flexible crews and dismounting lines. Three example armies and painting guidance show how those different cultures can become collections with recognisable strengths and weaknesses.
Middle-earth Strategy Battle GameHarad
TacticsWD 338 · pp. 28–29
A 694-point Corsair force relies on numerous capable fighters, throwing daggers and crossbows rather than heavy protection. Shielded pirates lead the approach while Arbalesters contest the shooting war. Captains provide Might and direct violence, the Bo’sun supplies banner-like support and Dalamyr’s smoke bombs threaten even powerful enemy heroes. Allied cavalry can repair the army’s principal omission, although the volume of missile fire already makes it difficult to exploit.
Middle-earth Strategy Battle GameCorsairs of Umbar