EditorialWD 338 · Inside cover
Grombrindal welcomes Harad’s expanded forces, whose Mûmakil, Corsairs and Mahûd promise a colourful and dangerous challenge for Gondor. The issue pairs their designer’s account with a large battle, then turns to a Studio map campaign and Empire tactics. The Shokk Attack Gun and customised Baneblades provide substantial hobby projects, while a Dan Abnett interview brings the developing Horus Heresy novels into the magazine’s wider view of the settings.
Middle-earth Strategy Battle GameWarhammer Fantasy BattlesHarad
InterviewWD 338 · pp. 56–59
An overview places the growing Heresy series within the Emperor’s Great Crusade and the betrayals that follow. Dan Abnett then describes Legion as a mystery about the Alpha Legion, using Imperial Army characters to offer an unfamiliar view of the conflict. He discusses negotiating major revelations with Alan Merrett, coordinating with fellow authors and constructing a thirty-first millennium distinct from the later Imperium. The interview emphasises intrigue and uncertain loyalties alongside the series’ battles.
The Horus HeresyWarhammer 40,000Alpha Legion
EditorialWD 338 · pp. 66–68
Jervis explains how familiar symbolic ideas give new designs meaning, using the Dreadnought’s associations with protection and military power as an example. John Blanche’s concepts then combine those ideas with the settings’ established imagery to avoid generic results. The separation of Tomb Kings and Vampire Counts illustrates how refining different kinds of undead horror produces more distinctive armies. Repeated revisions remain creatively useful because each can explore the same underlying ideas in greater depth.
Warhammer 40,000Warhammer Fantasy BattlesSpace Marines