EditorialWD 338 · Inside cover
Grombrindal welcomes Harad’s expanded forces, whose Mûmakil, Corsairs and Mahûd promise a colourful and dangerous challenge for Gondor. The issue pairs their designer’s account with a large battle, then turns to a Studio map campaign and Empire tactics. The Shokk Attack Gun and customised Baneblades provide substantial hobby projects, while a Dan Abnett interview brings the developing Horus Heresy novels into the magazine’s wider view of the settings.
Middle-earth Strategy Battle GameWarhammer Fantasy BattlesHarad
InterviewWD 338 · pp. 18–33
Andy Hall asks Mat Ward how the new sourcebook gives Harad a fuller history and several distinct army identities. The design treats its people as human societies shaped by bitter history, then distinguishes their forces through poisoned weapons, Corsair firepower and the strength of the Mahûd. Revised Mûmak options add flexible crews and dismounting lines. Three example armies and painting guidance show how those different cultures can become collections with recognisable strengths and weaknesses.
Middle-earth Strategy Battle GameHarad
EditorialWD 338 · pp. 66–68
Jervis explains how familiar symbolic ideas give new designs meaning, using the Dreadnought’s associations with protection and military power as an example. John Blanche’s concepts then combine those ideas with the settings’ established imagery to avoid generic results. The separation of Tomb Kings and Vampire Counts illustrates how refining different kinds of undead horror produces more distinctive armies. Repeated revisions remain creatively useful because each can explore the same underlying ideas in greater depth.
Warhammer 40,000Warhammer Fantasy BattlesSpace Marines