EditorialWD 338 · Inside cover
Grombrindal welcomes Harad’s expanded forces, whose Mûmakil, Corsairs and Mahûd promise a colourful and dangerous challenge for Gondor. The issue pairs their designer’s account with a large battle, then turns to a Studio map campaign and Empire tactics. The Shokk Attack Gun and customised Baneblades provide substantial hobby projects, while a Dan Abnett interview brings the developing Horus Heresy novels into the magazine’s wider view of the settings.
Middle-earth Strategy Battle GameWarhammer Fantasy BattlesHarad
InterviewWD 338 · pp. 18–33
Andy Hall asks Mat Ward how the new sourcebook gives Harad a fuller history and several distinct army identities. The design treats its people as human societies shaped by bitter history, then distinguishes their forces through poisoned weapons, Corsair firepower and the strength of the Mahûd. Revised Mûmak options add flexible crews and dismounting lines. Three example armies and painting guidance show how those different cultures can become collections with recognisable strengths and weaknesses.
Middle-earth Strategy Battle GameHarad
InterviewWD 338 · pp. 56–59
An overview places the growing Heresy series within the Emperor’s Great Crusade and the betrayals that follow. Dan Abnett then describes Legion as a mystery about the Alpha Legion, using Imperial Army characters to offer an unfamiliar view of the conflict. He discusses negotiating major revelations with Alan Merrett, coordinating with fellow authors and constructing a thirty-first millennium distinct from the later Imperium. The interview emphasises intrigue and uncertain loyalties alongside the series’ battles.
The Horus HeresyWarhammer 40,000Alpha Legion