EditorialWD 337 · Inside cover
Grombrindal introduces the returning Orks and their abundant new miniatures, singling out the Shokk Attack Gun despite his customary dislike of greenskins. Flying-monster tactics and Eltharion’s restored classic miniature support Warhammer players, while favourite film scenes inspire Middle-earth games. A tour of the Studio looks beyond the release to the year ahead, making the issue both an Ork celebration and an opening glimpse of 2008’s wider hobby projects.
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InterviewWD 337 · pp. 20–35
Ted Williams explains how recognisable weapon rigs, interchangeable parts and robust-looking vehicles refresh the Ork range without abandoning its established anatomy. Phil Kelly draws on the older background books to restore clans, Oddboyz and dark humour, while cheaper Boyz, Furious Charge and a timed Waaagh! make large mobs more effective. A fast army example, component guides and painting recipes turn those design choices into practical options for collecting the newly revised force.
Warhammer 40,000Orks
LoreWD 337 · p. 27
Six major clans express different preferences within the same warlike society. Goffs prize direct brutality, Evil Sunz speed and Bad Moons the conspicuous equipment their fast-growing teeth can buy. Deathskulls treat battle as preparation for looting, Snakebites prefer rugged traditions and Blood Axes attract suspicion for their cunning and dealings with outsiders. The descriptions explain how collecting and visual themes can distinguish a warband without imposing entirely separate unit lists.
Warhammer 40,000Orks