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LORE·WHITE DWARF 337

Da Clans

January 2008·p. 27

THE SHORT VERSION

Six major clans express different preferences within the same warlike society. Goffs prize direct brutality, Evil Sunz speed and Bad Moons the conspicuous equipment their fast-growing teeth can buy. Deathskulls treat battle as preparation for looting, Snakebites prefer rugged traditions and Blood Axes attract suspicion for their cunning and dealings with outsiders. The descriptions explain how collecting and visual themes can distinguish a warband without imposing entirely separate unit lists.

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Find this article in White Dwarf 337, p. 27.

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