EditorialWD 337 · Inside cover
Grombrindal introduces the returning Orks and their abundant new miniatures, singling out the Shokk Attack Gun despite his customary dislike of greenskins. Flying-monster tactics and Eltharion’s restored classic miniature support Warhammer players, while favourite film scenes inspire Middle-earth games. A tour of the Studio looks beyond the release to the year ahead, making the issue both an Ork celebration and an opening glimpse of 2008’s wider hobby projects.
Warhammer 40,000Warhammer Fantasy BattlesOrks
InterviewWD 337 · pp. 20–35
Ted Williams explains how recognisable weapon rigs, interchangeable parts and robust-looking vehicles refresh the Ork range without abandoning its established anatomy. Phil Kelly draws on the older background books to restore clans, Oddboyz and dark humour, while cheaper Boyz, Furious Charge and a timed Waaagh! make large mobs more effective. A fast army example, component guides and painting recipes turn those design choices into practical options for collecting the newly revised force.
Warhammer 40,000Orks
InterviewWD 337 · pp. 24–26
Phil Kelly combines extensive restored background with rules intended to make the Orks’ horde identity work on the tabletop. Lower costs increase mob size, Furious Charge replaces the old Choppa effect and a once-per-game Waaagh! closes the distance to combat. Mob numbers also govern morale, while Painboyz, Weirdboyz, Mek inventions and massed shooting preserve the force’s eccentric variety. The result aims to be dangerous, unpredictable and funny without losing its brutal character.
Warhammer 40,000Orks