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TACTICS·WHITE DWARF 337

Speed Freeks

January 2008·pp. 32–33

THE SHORT VERSION

Phil Kelly’s fifteen-hundred-point force uses several small Trukk mobs to reach the enemy quickly, accepting transport losses so surviving passengers can continue the assault. Wrecking balls and power klaws supply anti-armour threats, while Warbikers and mounted Nobz exploit the flanks. Buggies and tracks add supporting fire, with Dreadnoughts and Kans protecting objectives behind the spearhead. The plan relies on several overlapping fast threats rather than one indispensable vehicle.

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Find this article in White Dwarf 337, pp. 32–33.

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