CommunityWD 337 · pp. 60–65
A review of 2007 links major army releases with the Foundation Paints, new scenery, tools and Apocalypse that changed hobby projects during the year. The tour then follows sculptors, painters, modellers, developers and artists into their next work, including Vampires, Daemons and Mordor. Sliding-core tooling illustrates the technical investment behind increasingly elaborate plastics, while photographs of unfinished projects show how many different crafts contribute to a single release.
Warhammer 40,000Warhammer Fantasy Battles
CommunityWD 337 · pp. 66–71
Mark Latham encourages players to recover the scenes that originally drew them into Middle-earth, whether through a faithful army, recognisable terrain or a small narrative scenario. Studio contributors recall Aragorn at Amon Hen, the journey through Moria, the Rohirrim’s charge and encounters with the Nazgûl. Those examples show how a film or passage can direct collecting, painting and scenery choices together, with a complete Amon Sûl encounter illustrating the approach.
Middle-earth Strategy Battle GameThe Fellowship
CommunityWD 337 · pp. 74–79
Rick Priestley explains a worldwide reorganisation that makes individual models and useful small selections easier to obtain, including restored classics filling gaps in current armies. The accompanying guide describes a fully painted catalogue arranged to match army-list categories and linked to an updating web store. Collectors’ miniatures and grouped Bitz Packs receive distinct roles, while Specialist Games remain online. The feature records how the company changes access to its enormous range for collectors and converters.