CommunityWD 337 · pp. 60–65
A review of 2007 links major army releases with the Foundation Paints, new scenery, tools and Apocalypse that changed hobby projects during the year. The tour then follows sculptors, painters, modellers, developers and artists into their next work, including Vampires, Daemons and Mordor. Sliding-core tooling illustrates the technical investment behind increasingly elaborate plastics, while photographs of unfinished projects show how many different crafts contribute to a single release.
Warhammer 40,000Warhammer Fantasy Battles
CommunityWD 337 · pp. 66–71
Mark Latham encourages players to recover the scenes that originally drew them into Middle-earth, whether through a faithful army, recognisable terrain or a small narrative scenario. Studio contributors recall Aragorn at Amon Hen, the journey through Moria, the Rohirrim’s charge and encounters with the Nazgûl. Those examples show how a film or passage can direct collecting, painting and scenery choices together, with a complete Amon Sûl encounter illustrating the approach.
Middle-earth Strategy Battle GameThe Fellowship
CommunityWD 337 · p. 103
Warhammer World plans three community-run campaign weekends, supporting Gaming Club Network groups and the Tempus Fugitives rather than retaining every event as an internal project. Their recent storytelling events demonstrate the community’s ability to deliver ambitious games, while the change frees the venue’s team to develop other formats. The accompanying introduction explains the GCN’s independent volunteer role and its contribution to clubs, national events and shared hobby activities.
Warhammer 40,000Warhammer Fantasy Battles