EditorialWD 337 · Inside cover
Grombrindal introduces the returning Orks and their abundant new miniatures, singling out the Shokk Attack Gun despite his customary dislike of greenskins. Flying-monster tactics and Eltharion’s restored classic miniature support Warhammer players, while favourite film scenes inspire Middle-earth games. A tour of the Studio looks beyond the release to the year ahead, making the issue both an Ork celebration and an opening glimpse of 2008’s wider hobby projects.
Warhammer 40,000Warhammer Fantasy BattlesOrks
CommunityWD 337 · pp. 60–65
A review of 2007 links major army releases with the Foundation Paints, new scenery, tools and Apocalypse that changed hobby projects during the year. The tour then follows sculptors, painters, modellers, developers and artists into their next work, including Vampires, Daemons and Mordor. Sliding-core tooling illustrates the technical investment behind increasingly elaborate plastics, while photographs of unfinished projects show how many different crafts contribute to a single release.
Warhammer 40,000Warhammer Fantasy Battles
RulesWD 337 · p. 71
Four Hobbits defend Frodo inside a small ruined circle while five Ringwraiths close in and Aragorn searches nearby. Flaming brands push surviving attackers back, and the ancient fortress forces the wraiths to test their Courage. The Evil player can unleash a terrifying cry to weaken the defenders, but doing so also makes Aragorn more likely to arrive. Victory depends on protecting or killing Frodo, turning a compact battlefield into a tense struggle over one vulnerable character.
Middle-earth Strategy Battle GameThe Fellowship