EditorialWD 332 · Inside cover
Grombrindal introduces a month centred on Gondor’s defence against Sauron, with two supplements and a broad release of new warriors. Fiefdoms troops, Woses, cavalry and Morannon Orcs make the setting’s final war more varied on the table. The editorial frames the four-player Pelennor Fields report as the centrepiece, while transport tactics and a Gorbad masterclass maintain the magazine’s wider gaming and painting interests.
Middle-earth Strategy Battle GameGondor
CommunityWD 332 · pp. 18–19
The preview introduces Apocalypse as a way to field collections of at least three thousand points with no stated upper limit. Datasheets organise either huge individual models or complete formations, from super-heavy tanks to entire Marine companies. A plastic Baneblade and new themed releases illustrate the proposed scale, while the text emphasises arranging a spectacular shared game with friends and using models from across an existing collection.
Warhammer 40,000Imperial Guard
TacticsWD 332 · pp. 70–75
Andy Hoare distinguishes transports that support their passengers with fire, deliver an assault or simply move scoring troops to the right place. A mass advance can saturate anti-tank fire, while isolated vehicles work better as protected reserves. Practical examples examine safe disembarkation, rapid-fire attacks, moving passengers’ weapons and late objective claims, ending with mechanised Tau and advice to suppress several enemy transports rather than obsessively destroy only one.
Warhammer 40,000Space Marines