CommunityWD 332 · pp. 18–19
The preview introduces Apocalypse as a way to field collections of at least three thousand points with no stated upper limit. Datasheets organise either huge individual models or complete formations, from super-heavy tanks to entire Marine companies. A plastic Baneblade and new themed releases illustrate the proposed scale, while the text emphasises arranging a spectacular shared game with friends and using models from across an existing collection.
Warhammer 40,000Imperial Guard
TacticsWD 332 · pp. 36–37
Adam Troke’s seven-hundred-point example uses a strong shieldwall for attrition, supporting it with protected archers and hard-hitting Knights. Fountain Court Guard handle objectives and terrifying enemies, while Angbor’s Clansmen and the versatile Axemen anchor flanks or operate independently. The opposing advice is to exploit Gondor’s cost through numbers, breaking its formation and surrounding individual warriors rather than attacking the armour on equal terms.
Middle-earth Strategy Battle GameGondor
TacticsWD 332 · pp. 62–65
The introduction explains how battleships, cruisers and escorts cooperate in a space-combat game governed by leadership, momentum and weapon arcs. Orders alter a vessel’s behaviour, gravity wells affect manoeuvres and ordnance creates threats beyond the opposing gun line. A survey of xenos fleets and the Armada supplement broadens the setting, showing why planning several moves ahead matters more than treating the ships as infantry on a starfield.
Battlefleet GothicImperial Navy