InterviewWD 332 · pp. 24–35
Mat Ward explains the different purposes of Gondor in Flames and The Return of the King: one surveys a realm’s armies and history, the other provides flexible narrative scenarios. The Perry twins describe fitting book-inspired figures alongside the film designs, and Alessio Cavatore reflects on maintaining simple core rules while expanding the setting. New Fiefdoms, cavalry, spectral riders and southern enemies make that broader approach visible in the miniature range.
Middle-earth Strategy Battle GameGondor
InterviewWD 332 · pp. 26–27
The sourcebook separates Gondor’s forces by era and region, from the High King’s Númenóreans to Minas Tirith, Ithilien and the Dead. The greatly expanded Fiefdoms list can fight alone or reinforce the city armies with distinctive specialists. Mat Ward also explains the choice to present pivotal historical engagements rather than a continuous campaign, giving the realm a wider playable history than the siege alone.
Middle-earth Strategy Battle GameGondor
InterviewWD 332 · pp. 28–29
The final journey supplement follows both novel and film, covering a broad range of forces as the story converges on Gondor. Mat Ward replaces many rigid participant lists with points-based choices, while preserving essential named heroes where the narrative requires them. Alternative approaches suggest expanding a duel into a larger battle or transplanting a scenario’s structure to different factions, making the book adaptable to an existing collection.
Middle-earth Strategy Battle Game