EditorialWD 332 · Inside cover
Grombrindal introduces a month centred on Gondor’s defence against Sauron, with two supplements and a broad release of new warriors. Fiefdoms troops, Woses, cavalry and Morannon Orcs make the setting’s final war more varied on the table. The editorial frames the four-player Pelennor Fields report as the centrepiece, while transport tactics and a Gorbad masterclass maintain the magazine’s wider gaming and painting interests.
Middle-earth Strategy Battle GameGondor
InterviewWD 332 · pp. 24–35
Mat Ward explains the different purposes of Gondor in Flames and The Return of the King: one surveys a realm’s armies and history, the other provides flexible narrative scenarios. The Perry twins describe fitting book-inspired figures alongside the film designs, and Alessio Cavatore reflects on maintaining simple core rules while expanding the setting. New Fiefdoms, cavalry, spectral riders and southern enemies make that broader approach visible in the miniature range.
Middle-earth Strategy Battle GameGondor
InterviewWD 332 · pp. 26–27
The sourcebook separates Gondor’s forces by era and region, from the High King’s Númenóreans to Minas Tirith, Ithilien and the Dead. The greatly expanded Fiefdoms list can fight alone or reinforce the city armies with distinctive specialists. Mat Ward also explains the choice to present pivotal historical engagements rather than a continuous campaign, giving the realm a wider playable history than the siege alone.
Middle-earth Strategy Battle GameGondor