EditorialWD 332 · Inside cover
Grombrindal introduces a month centred on Gondor’s defence against Sauron, with two supplements and a broad release of new warriors. Fiefdoms troops, Woses, cavalry and Morannon Orcs make the setting’s final war more varied on the table. The editorial frames the four-player Pelennor Fields report as the centrepiece, while transport tactics and a Gorbad masterclass maintain the magazine’s wider gaming and painting interests.
Middle-earth Strategy Battle GameGondor
InterviewWD 332 · pp. 24–35
Mat Ward explains the different purposes of Gondor in Flames and The Return of the King: one surveys a realm’s armies and history, the other provides flexible narrative scenarios. The Perry twins describe fitting book-inspired figures alongside the film designs, and Alessio Cavatore reflects on maintaining simple core rules while expanding the setting. New Fiefdoms, cavalry, spectral riders and southern enemies make that broader approach visible in the miniature range.
Middle-earth Strategy Battle GameGondor
InterviewWD 332 · pp. 28–29
The final journey supplement follows both novel and film, covering a broad range of forces as the story converges on Gondor. Mat Ward replaces many rigid participant lists with points-based choices, while preserving essential named heroes where the narrative requires them. Alternative approaches suggest expanding a duel into a larger battle or transplanting a scenario’s structure to different factions, making the book adaptable to an existing collection.
Middle-earth Strategy Battle Game