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RULES·WHITE DWARF 332

Combining the Pelennor Fields Scenarios

August 2007·pp. 42–43

THE SHORT VERSION

The battlefield divides into four linked actions: Aragorn’s landing, Dol Amroth’s charge, the duel with the Witch-king and Rohan’s struggle against Mumakil. Completing a local objective releases models to influence another action, and the first side to secure three wins the whole game. The players alter participants and reinforcement details to combine film imagery with the scenarios, while treating both sides as single armies for their breaking points.

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Find this article in White Dwarf 332, pp. 42–43.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.