Mighty Empires: Empires at War!
July 2007·pp. 17–25
THE SHORT VERSION
Jervis Johnson explains why the new Mighty Empires focuses on linking Warhammer battles instead of becoming a separate strategic game. Successful battles create more opportunities to conquer or develop the map, while the short campaign system is deliberately adaptable. Mark Jones describes the double-sided plastic tiles and restrained sculpted textures that allow the same components to represent many landscapes, making map creation a substantial hobby project in its own right.
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Find this article in White Dwarf 331, pp. 17–25.
This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.