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PAINTING·WHITE DWARF 331

Painting Mighty Empires Maps

July 2007·pp. 20–24

THE SHORT VERSION

Four maps demonstrate how colour and modest alterations turn the same tiles into Khemri’s desert, Middenland’s forests, Bretonnia’s farmland or the polluted Dark Lands. Rivers become coastlines, marshes become oases or lava fields, and clipped mountains make volcanoes. Painting techniques range from broad drybrushing to fine water highlights, while preparation advice preserves the tiles’ reversibility and keeps ownership pennants visually clear.

AT THE PAINTING DESK

Paints in this article

Every named colour below is searchable across the archive.

Back to the original

Find this article in White Dwarf 331, pp. 20–24.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.