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RULES·WHITE DWARF 331

Making a Mighty Empires Map

July 2007·p. 25

THE SHORT VERSION

The suggested random method begins with mountains and adds concealed tile draws in turn. New pieces must connect to the existing land, while rivers continue logically until reaching water-compatible terrain or the edge. Players may instead add mountains or flip an impossible river placement, producing a shared landscape that remains coherent without requiring anyone to plan the whole campaign geography in advance.

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Find this article in White Dwarf 331, p. 25.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.