TacticsWD 331 · pp. 32–35
Two fifteen-hundred-point forces illustrate different Empire plans: weaken the enemy with missiles and spells before counterattacking, or advance aggressively behind strong infantry and cavalry. Adam Troke explains how to expand each approach, deploy without obstructing fire and use Flagellants to delay dangerous units. Redirecting cavalry, inexpensive hunting captains and careful rocket aiming provide practical tools for making the chosen plan work.
Warhammer Fantasy BattlesThe Empire
TacticsWD 331 · pp. 68–69
A fast Dol Guldur force uses wargs, spiders and bats to overwhelm a flank while its flying dragon attacks the strongest resistance. An Easterling alternative pairs two compact armoured formations with a flying fire-breather that removes archers and pressures the enemy’s rear. The comparison explains why each force performs differently against hordes, elite troops and balanced armies, making the dragon part of a coordinated plan rather than an independent solution.
Middle-earth Strategy Battle GameDol Guldur
PaintingWD 331 · pp. 70–71
The red dragon’s scales progress from a purple-red foundation to fine orange edges, leaving darker centres and joins for depth. Wings use the same palette through drybrushing, while bone-tipped horns and yellow-glazed eyes create contrasting details. Mark Bedford’s green alternative follows the scale method with a restrained reptilian palette, showing how real animal references can produce a convincing monster without changing the underlying technique.
Middle-earth Strategy Battle GameMonsters of Middle-earth13 paint colours