TacticsWD 331 · pp. 32–35
Two fifteen-hundred-point forces illustrate different Empire plans: weaken the enemy with missiles and spells before counterattacking, or advance aggressively behind strong infantry and cavalry. Adam Troke explains how to expand each approach, deploy without obstructing fire and use Flagellants to delay dangerous units. Redirecting cavalry, inexpensive hunting captains and careful rocket aiming provide practical tools for making the chosen plan work.
Warhammer Fantasy BattlesThe Empire
TacticsWD 331 · pp. 64–69
Mat Ward moves from dragon legends to the practical challenge of commanding an immensely powerful but self-preserving monster. Its best targets are ordinary warriors, since wounds from heroic opponents can trigger courage tests and flight. Optional wings, fire, spells and thicker hide create different roles, and two sample armies show how supporting creatures or Easterling formations can compensate for the dragon’s cost and the vulnerabilities of its remaining troops.
Middle-earth Strategy Battle GameMonsters of Middle-earth
PaintingWD 331 · pp. 70–71
The red dragon’s scales progress from a purple-red foundation to fine orange edges, leaving darker centres and joins for depth. Wings use the same palette through drybrushing, while bone-tipped horns and yellow-glazed eyes create contrasting details. Mark Bedford’s green alternative follows the scale method with a restrained reptilian palette, showing how real animal references can produce a convincing monster without changing the underlying technique.
Middle-earth Strategy Battle GameMonsters of Middle-earth13 paint colours