PaintingWD 331 · pp. 20–24
Four maps demonstrate how colour and modest alterations turn the same tiles into Khemri’s desert, Middenland’s forests, Bretonnia’s farmland or the polluted Dark Lands. Rivers become coastlines, marshes become oases or lava fields, and clipped mountains make volcanoes. Painting techniques range from broad drybrushing to fine water highlights, while preparation advice preserves the tiles’ reversibility and keeps ownership pennants visually clear.
Warhammer Fantasy BattlesTomb Kings17 paint colours
PaintingWD 331 · pp. 40–43
Neil Hodgson paints the varied Flagellant figures as individuals within a coherent, weathered band. Different dark cloth basecoats receive a unifying wash before selective highlights restore their character; rust and tinted grey hair add further variation. Flames, parchment, ropes and dirt are treated in separate detail sequences, making a richly accessorised Prophet of Doom stand out without losing the regiment’s ragged common appearance.
Warhammer Fantasy BattlesThe Empire28 paint colours
PaintingWD 331 · pp. 70–71
The red dragon’s scales progress from a purple-red foundation to fine orange edges, leaving darker centres and joins for depth. Wings use the same palette through drybrushing, while bone-tipped horns and yellow-glazed eyes create contrasting details. Mark Bedford’s green alternative follows the scale method with a restrained reptilian palette, showing how real animal references can produce a convincing monster without changing the underlying technique.
Middle-earth Strategy Battle GameMonsters of Middle-earth13 paint colours