Playing a Mighty Empires Campaign
July 2007·pp. 26–28
THE SHORT VERSION
Six White Dwarf staff members demonstrate how events, challenges, revenue and conquest interact over three campaign turns. Early Dwarf victories create a profitable lead, provoking an Empire-Bretonnian alliance and hostile events that destroy their mine. Goblins recover from a poor start while the Skaven finance further opportunities through raids. The account shows alliances and table results continually changing the map rather than allowing the first successful player an uncontested expansion.
EXPLORE RELATED TOPICS
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Find this article in White Dwarf 331, pp. 26–28.
This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.