EditorialWD 330 · Inside cover
Grombrindal welcomes a complete range of plastic scenery that can furnish a battlefield without requiring every feature to be built from scratch. Although the buildings chiefly express the Empire, hills and woods can serve all three principal games. The editorial also celebrates the character of the new Dwarf Miners and heroes, connecting a better-looking table with equally distinctive armies to fight across it.
Warhammer Fantasy BattlesDwarfs
EditorialWD 330 · pp. 60–65
Guy Haley follows White Dwarf from a small role-playing magazine into an international publication centred on Citadel miniatures. A timeline uses landmark issues to trace new games, plastic kits, army books, battle reports and changes in editors and production. The feature also explains the period of differing national editions and the recent return to shared Studio content, making the magazine’s changing format part of the wider history of Games Workshop.
Warhammer Fantasy BattlesWarhammer 40,000
RulesWD 330 · pp. 68–79
Jervis Johnson’s official update begins a two-part replacement for the existing Blood Angels codex. The Chapter’s tragedy leads into self-contained equipment and special rules, named leaders, Death Company, veterans and distinctive armoured support. Combat Squads add deployment flexibility, over-charged engines create a risky burst of speed and the specialist units translate the Black Rage into battlefield behaviour. Army selection and the remaining common units are deferred to the next issue.
Warhammer 40,000Blood Angels