EditorialWD 330 · Inside cover
Grombrindal welcomes a complete range of plastic scenery that can furnish a battlefield without requiring every feature to be built from scratch. Although the buildings chiefly express the Empire, hills and woods can serve all three principal games. The editorial also celebrates the character of the new Dwarf Miners and heroes, connecting a better-looking table with equally distinctive armies to fight across it.
Warhammer Fantasy BattlesDwarfs
LoreWD 330 · pp. 18–19
Two forthcoming supplements approach Gondor from different directions: The Return of the King follows the novel’s journey, while Gondor in Flames surveys the realm’s armies and history. New figures broaden the Fiefdoms, Minas Tirith, the Dead and their Haradrim enemies. The preview places the coming releases within the wider struggle for the Pelennor Fields rather than reproducing their future scenarios or profiles.
Middle-earth Strategy Battle GameGondor
TacticsWD 330 · pp. 24–33
The feature treats scenery as both a believable landscape and a powerful influence on play. Hills, woods, obstacles and buildings should be arranged with enough open ground for manoeuvre, avoiding implausible clusters or rigid symmetry. New kits illustrate those principles, while Gav Thorpe’s advice explains occupation, march blocking and countermeasures. The chapter on building design and painting shows how a convincing physical setting can strengthen a game’s story and tactical decisions together.
Warhammer Fantasy Battles