TacticsWD 330 · pp. 24–33
The feature treats scenery as both a believable landscape and a powerful influence on play. Hills, woods, obstacles and buildings should be arranged with enough open ground for manoeuvre, avoiding implausible clusters or rigid symmetry. New kits illustrate those principles, while Gav Thorpe’s advice explains occupation, march blocking and countermeasures. The chapter on building design and painting shows how a convincing physical setting can strengthen a game’s story and tactical decisions together.
Warhammer Fantasy Battles
InterviewWD 330 · p. 26
Colin Grayson explains how digital geometric modelling and organic sculpting combine to make an unmistakably Warhammer building. Bricks, timber and metal begin as simple shapes before texture, wear and warped surfaces give them character. Religious symbols and improbable structural details tie the manor to the Empire, turning what might have been generic scenery into a specific part of the setting.
Warhammer Fantasy BattlesThe Empire
PaintingWD 330 · pp. 28–29
Unattached pillars, plinths and the obelisk let one kit serve as a complete temple or scattered remnants. Three finishes suggest different stone: grey granite, pale sandstone and black obsidian with red marbling. Most texture is brought out through drybrushing, but the obsidian uses a sponge to build irregular translucent colour, making the same sculpted surfaces evoke quite different materials.
Warhammer Fantasy Battles9 paint colours