Warhammer Battlefields
May 2007·pp. 112–113
THE SHORT VERSION
Brian Aderson explains how two years of event development produced a weekend built around varied battles rather than an overall player ranking. Each participant brings up to three thousand points but must divide that collection into smaller, independently legal forces for six games across three scenarios. Appendix and Storm of Chaos lists widen the choices, while a whole-army painting competition rewards theme, modelling and presentation. The format asks players to adapt a collection to different battlefield problems instead of designing one list for every encounter.
FOLLOW A THREAD
Back to the original
Find this article in White Dwarf 329, pp. 112–113.
This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.