CampaignWD 329 · p. 16
The forthcoming Mighty Empires supplement gives individual battles a strategic context through a configurable hex-tile map. Mountains, plains and rivers can represent existing regions or an invented territory, while the accompanying booklet links battles through recruitment and other campaign actions. The preview’s emphasis is on making victories contribute to a continuing struggle rather than supplying the complete campaign rules in the magazine.
Warhammer Fantasy Battles
InterviewWD 329 · pp. 24–31
Andy Hall interviews Adam Troke about a sourcebook spanning Khazad-dûm’s prosperity, downfall and attempted recovery. Three Dwarf lists distinguish different eras and alliances, while plastic Warriors and Rangers make full armies more accessible. Vault Wardens, Iron Guard and ballistas add specialised roles; the forces below answer with Prowlers and a customisable dragon whose design draws on real reptiles rather than the conventions of other Citadel dragons.
Middle-earth Strategy Battle GameKhazad-dûm
RulesWD 329 · pp. 30–31
The basic dragon can be strengthened with two selected abilities, each representing a different kind of surviving wyrm. Fire spends Will to attack an area, wings permit flight, Wyrmtongue supplies disruptive spells and Tough Hide increases physical resilience. These choices let a collector tailor the creature’s story and battlefield role while keeping the most devastating abilities optional rather than combining every legendary dragon trait in one profile.
Middle-earth Strategy Battle GameMonsters of Middle-earth