CommunityWD 329 · pp. 98–99
The feature invites local groups to recreate the Barazinbar Deeps struggle with their own Middle-earth collections. Dwarves and goblins form its historical centre, but other armies and the new dragon can contribute to the store’s version of the event. It places the magazine’s battle report within a wider programme of shared games, painting competitions and modelling activities rather than adding a new scenario ruleset.
Middle-earth Strategy Battle GameKhazad-dûm
CommunityWD 329 · pp. 102–105
Phil Walter and Rob Taylor take a monster-heavy Tyranid army through seven games under a revised doubles format. A larger points allowance and new scoring encourage varied lists and reward preserving one’s own force as well as destroying enemies. Their five wins, draw and loss produce sixth place, while the account’s unusual alliances and relaxed competitive atmosphere show why paired events appeal to both experienced players and tournament newcomers.
Warhammer 40,000Tyranids
CommunityWD 329 · pp. 106–107
The competition guide explains which models, conversions and bases qualify for the 2007 Golden Demon categories. It distinguishes removable display plinths from integral dioramas and sets out the requirement that each entry be the work of one hobbyist. Separate restrictions apply to licensed Middle-earth models, while Open and Young Bloods categories provide different routes into the competition; presentation and fidelity to the settings remain central judging considerations.
Warhammer 40,000Warhammer Fantasy Battles