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RULES·WHITE DWARF 327

Scenario 2: Last Stand

March 2007·pp. 66–67

THE SHORT VERSION

A depleted Dwarf force fortifies the centre of an underground chamber against a much larger Night Goblin army. Panic immunity lets the defenders fight to the bitter end, and victory depends on causing sufficient enemy losses rather than necessarily surviving. Campaign rewards follow the outcome, while the accompanying fiction reveals a crazed prisoner escaping with knowledge of something even the goblins fear beneath the mine.

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Find this article in White Dwarf 327, pp. 66–67.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.