RulesWD 327 · pp. 60–61
Two 750-point alliances contest a battlefield whose terrain features score alongside broken armies and slain leaders. Random conditions may impose darkness or reduce warriors’ Courage, making the same engagement play differently on a return visit. The game ends when either side falls to a quarter of its initial numbers, and powerful creatures count more heavily when determining terrain control, encouraging a balance between killing and occupation.
Middle-earth Strategy Battle GameArnor
CampaignWD 327 · pp. 62–67
Thane Grombold Kruddsson leads a rescue expedition into the Great Forest after Dwarf prospectors disappear near an ancestral mine. Forest Goblins attack the column before survivors discover Night Goblins and tortured captives underground. The opening campaign instalment provides a special character, linked battle results and historical rosters; the fate of the rescue party supplies advantages or penalties for the Empire’s intervention in the following issue.
Warhammer Fantasy BattlesDwarfs
RulesWD 327 · p. 65
Grombold’s thousand-point rearguard faces twice its strength in Goblins amid dense forest. The attackers deploy on several sides and take the first turn, forcing the Dwarfs to inflict damage while surrounded. Only destruction and reduced units score during the five-turn struggle. A Dwarf victory reinforces the next encounter, while a Goblin victory earns extra troops for the campaign’s final confrontation.
Warhammer Fantasy BattlesDwarfs