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RULES·WHITE DWARF 327

Scenario: War in the North

March 2007·pp. 60–61

THE SHORT VERSION

Two 750-point alliances contest a battlefield whose terrain features score alongside broken armies and slain leaders. Random conditions may impose darkness or reduce warriors’ Courage, making the same engagement play differently on a return visit. The game ends when either side falls to a quarter of its initial numbers, and powerful creatures count more heavily when determining terrain control, encouraging a balance between killing and occupation.

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Find this article in White Dwarf 327, pp. 60–61.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.