LoreWD 326 · pp. 14–15
The returning Harlequins are introduced as travelling performers who move between craftworlds, Exodite settlements and Commorragh through the webway. Their artistry conceals formidable martial skill and a mysterious allegiance to the Laughing God. Jes Goodwin’s forthcoming models emphasise elaborate costumes and wargear, giving the faction a visual identity that invites particularly ambitious painting.
Warhammer 40,000Eldar
EditorialWD 326 · pp. 60–61
Jervis argues that named characters give armies personality and deserve a place in ordinary games and tournaments when properly designed. He then clarifies his earlier comments about consulting rules as written. The book should be the first reference for a dispute, but exploiting loopholes at the expense of common sense was never the intention, linking both subjects to a more generous approach to play.
Warhammer Fantasy BattlesWarhammer 40,000
TacticsWD 326 · pp. 64–69
Phil explains reserves through three purposes: capturing ground, protecting valuable units and reinforcing a developing battle. Mission objectives and Escalation restrictions determine whether holding troops back is worthwhile, while speed matters once they finally arrive. Deep striking demands support or a deliberately expendable target strike, and selected units can manipulate arrival rolls or repeatedly threaten objectives without committing the entire army at deployment.
Warhammer 40,000Eldar