EditorialWD 326 · Inside cover
Grombrindal introduces Arnor as a ruined counterpart to Gondor, using its lost greatness to evoke the melancholy of Tolkien’s setting. The remaining Rangers defend people who scarcely know what protects them, while the new sourcebook returns to the kingdom’s earlier struggles. The editorial presents those doomed battles as stories of courage rather than merely another set of army releases.
Middle-earth Strategy Battle GameArnor
LoreWD 326 · pp. 14–15
The returning Harlequins are introduced as travelling performers who move between craftworlds, Exodite settlements and Commorragh through the webway. Their artistry conceals formidable martial skill and a mysterious allegiance to the Laughing God. Jes Goodwin’s forthcoming models emphasise elaborate costumes and wargear, giving the faction a visual identity that invites particularly ambitious painting.
Warhammer 40,000Eldar
LoreWD 326 · pp. 44–57
The Empire’s uniforms and banners reveal a federation of proud provinces and self-governing cities rather than a culturally uniform nation. Provincial histories, local gods and remembered victories explain colours and symbols that might otherwise seem decorative. The guide follows these meanings from state troops and knightly orders into shrines and buildings, showing how a collection can communicate its regional loyalties through heraldry.
Warhammer Fantasy BattlesThe Empire13 paint colours