EditorialWD 323 · Inside cover
Grombrindal introduces the Eldar release through their ancient knowledge, struggle for survival and impressive new miniatures. He also points readers towards the Night Goblins’ continuing presence and the start of a broader tactics series, while the Middle-earth battle promises a contest between two experienced developers. His joking frustration at the lack of Dwarfs links the varied contents with the magazine’s familiar narrative voice.
Warhammer 40,000Warhammer Fantasy Battles
RulesWD 323 · pp. 21–31
Phil Kelly explains how the new Eldar codex combines a much fuller presentation of the race with one flexible army list. Craftworld themes remain possible through unit choices rather than separate force charts, while more specialised Aspect Warriors, a new Autarch and revised support units reward coordinated play. The changes aim to give Guardians, jetbikes, walkers and grav-tanks clear jobs without allowing one exceptionally independent unit to replace the combined efforts of the rest of the host.
Warhammer 40,000Aeldari
TacticsWD 323 · p. 25
The Autarch applies experience of several warrior paths to commanding an entire host. Equipment borrowed from Aspect traditions allows the same entry to become a combat specialist, a mobile tank hunter or a fast threat to artillery, while strategic mastery helps the army’s reserves arrive. The feature presents the leader’s flexibility as a way to serve the wider battle plan rather than merely choosing the most elaborate combination of weapons.
Warhammer 40,000Aeldari