EditorialWD 323 · Inside cover
Grombrindal introduces the Eldar release through their ancient knowledge, struggle for survival and impressive new miniatures. He also points readers towards the Night Goblins’ continuing presence and the start of a broader tactics series, while the Middle-earth battle promises a contest between two experienced developers. His joking frustration at the lack of Dwarfs links the varied contents with the magazine’s familiar narrative voice.
Warhammer 40,000Warhammer Fantasy Battles
RulesWD 323 · pp. 21–31
Phil Kelly explains how the new Eldar codex combines a much fuller presentation of the race with one flexible army list. Craftworld themes remain possible through unit choices rather than separate force charts, while more specialised Aspect Warriors, a new Autarch and revised support units reward coordinated play. The changes aim to give Guardians, jetbikes, walkers and grav-tanks clear jobs without allowing one exceptionally independent unit to replace the combined efforts of the rest of the host.
Warhammer 40,000Aeldari
TacticsWD 323 · pp. 26–27
Revised Exarch powers reinforce each Aspect’s speciality, with improved Dire Avengers taking the front-line shuriken role that civilian Guardians had too often filled. Bladestorm, defensive equipment and longer-ranged catapults provide different ways to configure the Avengers. Guardians instead become mobile support and objective holders, using their platform and accompanying Warlock to contribute without being treated as an expendable screen for the more valuable warriors.
Warhammer 40,000Aeldari