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RULES·WHITE DWARF 322

The Rescue of Thrár

October 2006·p. 75

THE SHORT VERSION

Thrár and two surviving Dwarfs hide at one of three possible places among the rubble while Balin leads a rescue party towards them. Counters keep the location uncertain until a model searches nearby, giving either side the opportunity to discover the fugitives first. Good must defeat or drive away the attackers without losing either essential leader, so finding the hidden party and protecting it become inseparable tasks.

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Find this article in White Dwarf 322, p. 75.

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