InterviewWD 320 · pp. 29–33
Jervis Johnson explains how visits to clubs and stores exposed a demand for clearer structure in battles between collected armies. Legions answers that demand with forty-nine themed lists, historically appropriate combinations and an allies system, supported by twelve symmetrical scenarios and terrain generators. He stresses that this deepens the existing game rather than displacing journey scenarios: a player can still alternate a carefully prepared story encounter with a balanced game using the army and terrain already available.
Middle-earth Strategy Battle Game
InterviewWD 320 · pp. 51–59
Adam Troke explains how the second journey supplement follows the three separated strands of the Fellowship through seventeen scenarios. Painting and terrain projects become more ambitious as hobbyists’ skills grow, culminating in work such as Helm’s Deep, while the games remain useful to experienced players. New Rohan heroes, Uruk-hai leaders, Dunlendings, Ents and more sinister Mordor troops expand the possibilities for telling the story and for building themed collections beyond its specific encounters.
Middle-earth Strategy Battle Game
InterviewWD 524 · pp. 88–91
Miniature designer Seb and ’Eavy Metal painter Tom explain how Wazdakka’s first official model became a centrepiece without making the rider as large as Ghazghkull. Real bicycle mechanics informed Big Revva’s proportions, suspension and working details, while a jumping, fist-raised pose expresses the speed-obsessed Ork’s showmanship. The discussion also follows the fairing-mounted gun, reel-out claw, split trophy skull and Fixit’s carefully chosen place on a model designed to remain convincing beneath its extravagance.
Warhammer 40,000Orks