Legions of Middle-earth: The Great Battle of Our Time
August 2006·pp. 29–33
THE SHORT VERSION
Jervis Johnson explains how visits to clubs and stores exposed a demand for clearer structure in battles between collected armies. Legions answers that demand with forty-nine themed lists, historically appropriate combinations and an allies system, supported by twelve symmetrical scenarios and terrain generators. He stresses that this deepens the existing game rather than displacing journey scenarios: a player can still alternate a carefully prepared story encounter with a balanced game using the army and terrain already available.
EXPLORE RELATED TOPICS
Back to the original
Find this article in White Dwarf 320, pp. 29–33.
This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.