TacticsWD 319 · pp. 52–55
Mat Ward explains why lightly protected Wood Elves need to exploit their high Fight and Courage rather than exchange casualties in a prolonged contest. Elven cloaks make nearby cover useful against distant threats, while Wood Elf spears permit shielding when survival matters more than striking. Three escalating plans combine those abilities with archery, Captains, Sentinels and mobile heroes to disrupt the opponent before committing fragile warriors.
Middle-earth Strategy Battle GameElves
TacticsWD 319 · p. 53
The straightforward Wood Elf force spends its points on sufficient warriors and several Captains rather than treating every Elf as an expensive specialist. Archers first reduce dangerous enemies such as Trolls and powerful heroes; throwing weapons then punish the approach before spear-supported fighters engage. Repeated Heroic actions provide the control needed to bring those elements together without letting the low-Defence troops become overwhelmed.
Middle-earth Strategy Battle GameElves
TacticsWD 319 · p. 54
Mirkwood Sentinels use their songs to interrupt the enemy’s formation and control the timing of its arrival. Pulling a model away or delaying part of the advance gives the archers more opportunities to thin the threat and opens a favourable counter-attack for the main body. The plan rewards coordination between the unusual musical abilities and the ordinary warriors rather than asking the elite models to win by themselves.
Middle-earth Strategy Battle GameElves