TacticsWD 319 · p. 53
The straightforward Wood Elf force spends its points on sufficient warriors and several Captains rather than treating every Elf as an expensive specialist. Archers first reduce dangerous enemies such as Trolls and powerful heroes; throwing weapons then punish the approach before spear-supported fighters engage. Repeated Heroic actions provide the control needed to bring those elements together without letting the low-Defence troops become overwhelmed.
Middle-earth Strategy Battle GameElves
TacticsWD 319 · p. 54
Mirkwood Sentinels use their songs to interrupt the enemy’s formation and control the timing of its arrival. Pulling a model away or delaying part of the advance gives the archers more opportunities to thin the threat and opens a favourable counter-attack for the main body. The plan rewards coordination between the unusual musical abilities and the ordinary warriors rather than asking the elite models to win by themselves.
Middle-earth Strategy Battle GameElves
TacticsWD 319 · p. 55
The advanced approach divides the army into small, well-equipped groups around Legolas and Thranduil. Sentinels draw opposing heroes out of position, freeing the Elven leaders to dictate movement, strike a weak point and withdraw into woodland before a larger response arrives. It demands careful use of Heroic moves and terrain, since a successful raid must include a route out as well as a vulnerable target.
Middle-earth Strategy Battle GameElves