TacticsWD 319 · pp. 52–55
Mat Ward explains why lightly protected Wood Elves need to exploit their high Fight and Courage rather than exchange casualties in a prolonged contest. Elven cloaks make nearby cover useful against distant threats, while Wood Elf spears permit shielding when survival matters more than striking. Three escalating plans combine those abilities with archery, Captains, Sentinels and mobile heroes to disrupt the opponent before committing fragile warriors.
Middle-earth Strategy Battle GameElves
TacticsWD 319 · p. 54
Mirkwood Sentinels use their songs to interrupt the enemy’s formation and control the timing of its arrival. Pulling a model away or delaying part of the advance gives the archers more opportunities to thin the threat and opens a favourable counter-attack for the main body. The plan rewards coordination between the unusual musical abilities and the ordinary warriors rather than asking the elite models to win by themselves.
Middle-earth Strategy Battle GameElves
TacticsWD 319 · p. 55
The advanced approach divides the army into small, well-equipped groups around Legolas and Thranduil. Sentinels draw opposing heroes out of position, freeing the Elven leaders to dictate movement, strike a weak point and withdraw into woodland before a larger response arrives. It demands careful use of Heroic moves and terrain, since a successful raid must include a route out as well as a vulnerable target.
Middle-earth Strategy Battle GameElves