RulesWD 316 · pp. 28–29
The mercenary Giant is available as a Rare choice to six listed armies and combines Terror, stubborn resolve and unpredictable attacks. Separate tables distinguish its treatment of large opponents from its assaults on smaller victims. Falling can damage either side, and even the Giant’s own death may influence combat around it. The complete rules explain recovery from the ground, picking up enemies and the consequences of its improvised attacks.
Warhammer Fantasy BattlesDogs of War
RulesWD 316 · p. 29
A Giant may silence a combat through sheer noise, club a large opponent or repeatedly jump on a smaller unit. Picking up a victim begins another random sequence that can see the model bagged, thrown, crushed or eaten. Some results provide a chance to fend the monster off, while others leave it unable to attack again immediately. The variety creates battlefield stories as well as a deliberately unreliable damage output.
Warhammer Fantasy BattlesDogs of War
RulesWD 316 · p. 65
The article adapts the classic Tallarn officer through a Heroic Senior Officer profile and a specified collection of standard wargear. Master-crafted weapons, a refractor field and command-related items represent his experience without introducing a new bespoke special-character system. His familiar sunglasses become the trademark item. The command squad can still be upgraded normally, making the old miniature usable within the contemporary Guard structure.
Warhammer 40,000Tallarn Desert Raiders