AN INDEPENDENT WARHAMMER REFERENCE ARCHIVE ONLINE // EST. M026

RULES·WHITE DWARF 316

Final Scenario: The Temple of Morr

April 2006·pp. 98–99

THE SHORT VERSION

Several warbands approach the central temple, competing to destroy the Soul Engine and thereby win the entire campaign. Its influence drains nearby fighters and strengthens Vantor, while his disciples act as a neutral defending force. Injured priests can return for this final game at reduced strength, ensuring they remain part of the confrontation. A shared external multiplayer framework supplies deployment and turn order, with this scenario adding its own central objective and experience rewards.

Back to the original

Find this article in White Dwarf 316, pp. 98–99.

The scenario explicitly requires the separate “Chaos on the Streets” multiplayer rules from the Mordheim Annual 2002 or the then-current Specialist Games website; those base multiplayer rules are not reproduced in this scan.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.